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Stronghold warlords steam charts
Stronghold warlords steam charts













stronghold warlords steam charts

Not even itself.Īll things considered, Stronghold: Warlords is looking like a good entry into the franchise and like it should be a good strategy game in general. Let me tell you right now, that Ox took no prisoners. This also includes the use of animals, like an Ox carrying what can only be described as a shit-load of gunpowder. In addition to that, I was told that a lot of work has gone into historical accuracy, with many things being based on historical sketches from the period. The little animations of characters have a lot of detail, making it a joy watching your woodcutters, farmers and more go to work. At first glance, you couldn't accuse it of being the best-looking strategy game around, but it's the little details that help to sell it. Everything is very vivid, which really does add to the look of the game. One thing that was very noticeable when playing Stronghold: Warlords is, again thanks to the far-east setting, how colourful it is. You'll also find that the building system has been altered too, with each wall segment costing one resource, making it a little more approachable to the player. In keeping with the far-eastern setting and time period, Gunpowder makes an appearance as a resource. Working in line with this is the use of general resources, like wood, iron and stone. Surprisingly, it plays like Stronghold! You're not going to find any horrible surprises here, going by what FireFly had on show at Gamescom. Building structures, commanding units and setting up your defences, as well as attacking, was just as you would expect Stronghold: Warlords to be. Much like that system, just playing the game was as expected. The options available to me would increase if I levelled the warlords up with my points too. To support myself, I was able to use extra diplomacy points to get the Turtle to build up his defences, the Tiger could be directed to send me troops and the Ox would send me supplies. I was positioning myself for a fight, and a fight I was about to have.

stronghold warlords steam charts

In record time, I had all three warlords as part of my force and I was already building up my own base. It was a bit of a trek to him and my soldiers were enjoying some of the Dim sum, so I used the points. Here's when I was told that I could have used diplomacy points and was pointed towards the Ox warlord. I aggressively moved south-east and attacked the Tiger Warlord, making quick work of him and getting myself a bit more support. I quickly steamrolled the warlord, absorbing him into the fold. That made perfect sense because that's where the attacks came from. Here was a warlord that focused on defence, aptly named the Turtle Warlord. So, the first thing I did when jumping on the mission handed to me was head north-east with what troops I had. I also did a strategy that others failed to do. You know what, my time at Gamescom this year actually made me think that I may be sufficiently adequate at this gaming lark - more than a few games, I was able to simply pick up and play, needing little help from the developers. One that, I was told, many others failed to do. In the mission, I was able to play while at Gamescom, I was tasked with withstanding an attack. The main focus is to get them on your side.

stronghold warlords steam charts

In the map, there are also a group of warlords for you to interact with, whichever way you please. In each map, you're going to be building your castle in whatever area is allotted to you. What it does, though, is add an extra tactical layer and element to the game. This isn't an inclusion that fundamentally changes what Stronghold is, you needn't worry about that.















Stronghold warlords steam charts